In Age of Mythology users play as one of three ancient civilizations (Greek, Egyptian or Norse), and guide their people from the paucity of the Archaic Age to the cultural and military brilliance of the Mythic Age. Starting with a small settlement, players collect resources – Food, Wood, Gold and divine Favour – that enable them to erect buildings, train soldiers, and research new technologies to strengthen their civilization. The overall aim is to defeat rival players by either destroying their armies and cities; claiming every settlement on the map; or building, and defending, a Wonder.
As well as those Random Map games (where players select the map they wish to play on, the number of opponents they want, their civilization, etc.), Age of Mythology has a Campaign called ‘Fall of the Trident’. This comprises 31 scenarios, spanning all three civilizations, and follows the story of the fictional hero Arkantos.
Initially sent to help the Greeks at Troy, Arkantos soon finds himself caught up in a race to stop the Titan Kronos from breaking out of Tartarus. This challenge takes him all over the mythical world, from Circe’s island to the Well of Urd, meaning the player learns much about the three civilizations’ folklore without even realising. Each Campaign scenario has different objectives, and while some mirror the traditional ‘base-building’ of the Random Map games, there are variations where users play only as the hero characters (sneaking through Troy to open the gates for Agamemnon’s army), or against a time limit (mending Thor’s hammer), which keeps the game fresh and exciting.
The video-game’s mythical aspects are largely bound up with the gods, since it is through them that players gain legendary creatures for their army, or cosmic powers such as earthquakes. At the start of each scenario users select a Major god – Zeus, Poseidon or Hades for the Greeks; Ra, Isis or Set for the Egyptians; and Odin, Thor or Loki for the Norse – who then grants specific bonuses for the duration of that particular game.
Most importantly, the Major god fixes the tree of Minor gods players can choose from when advancing in Age. For example, selecting Zeus as a Major god, would give a choice between Athena and Hermes when advancing from the Archaic Age to the Classical Age. In comparison, selecting Hades as the Major god offers a choice between Athena and Ares. Since each Minor god grants different myth units, god powers, and technologies, according to their specialties, the choices players make shape their later strategies. Each civilization has a vast array of legendary creatures to summon; centaurs, manticores, jackals, sphinxes, frost giants, trolls, and many more!