Title of the work
Studio / Production Company
Country of the First Edition
Country/countries of popularity
Original Language
First Edition Date
First Edition Details
Knucklebones and Marbles [αστράγαλοι και βώλοι]. Thetis Authentics Ltd., 2012.
Official Website
thetis.gr (accessed: May 30, 2019)
Genre
Knucklebones*
Marbles*
Reconstructed ancient toys*
Target Audience
Crossover (children 5+, young adults, adults)
Cover
We are still trying to obtain permission for posting the original cover.
Author of the Entry:
Sonya Nevin, University of Roehampton, sonya.nevin@roehampton.ac.uk
Peer-reviewer of the Entry:
Susan Deacy, University of Roehampton, s.deacy@roehampton.ac.uk
Elizabeth Hale, University of New England, ehale@une.edu.au
Thetis Authentics Ltd. (Company)
Thetis Authentics was founded by Dr Eleni Aloupi-Siotis in 1999, replacing the 1994-founded Thetis Hellas archaeological consulting company based in Athens, Greece. Thetis Authentics uses non-invasive techniques to date artefacts and art, mostly for museums and private collections. The company expanded to include the creation of ceramic replicas of ancient artefacts. Dr Aloupi-Siotis holds a PhD in Analytical Chemistry based on research on archaeological ceramics at the Institute of Materials Science (NCSR Demokritos, Athens/University of Ioannina). She taught Archaeometry at the University of Thessaly before going on to work as a forensic expert at the Greek Ministry of Justice’s Court of Appeals, and, then, to found Thetis Hellas.
Sources:
Official website (accessed: October 30, 2018);
Eleni Aloupi's profile at independent.academia.edu (accessed: October 30, 2018).
Prepared by Sonya Nevin, University of Roehampton, sonya.nevin@roehampton.ac.uk
Summary
The Thetis Authentics range of puzzles and games are reproductions of sections of ancient vases, recreated on flat ceramic plaques, and, as in this instance, reproductions of ancient games. The Thetis website describes the puzzles as “archaeologically inspired” and as “museum quality ancient ceramic replicas”. In this instance, the set consists of two sets of play things: a set of six ceramic knuckle-bones decorated with a “K”, and a set of six ceramic spheres, decorated with individual swirls or stripes.
The gaming pieces are accompanied by a bilingual information sheet. The sheet gives information on three basic games that can be played with the toys: variations of Astagalismos, in which points are awarded for thrown knucklebones landing on different sides; Artiasmos ("even-odds") a game traditionally played by boys in which opponents challenge each other to guess whether the amount of play pieces concealed in the hand are odd or even; and Pentelitha/pentovola, a game traditionally played by girls in which players toss five pieces into the air and aim to catch as many as possible on the backs of their hands. The information sheet directs people to “see YouTube, Wikipedia” for the full rules of the games and their variants.
Analysis
This set of games is well-produced with playing pieces that feel nice to handle. There is also something very pleasing about the idea of items for play being directly drawn from the play of children in antiquity, offering haptic connection to the ancient past and reinforcing the concept of a "lived experience" of the ancient past. There is also the potential for connection with other historical periods, as these games persisted in many places and in many ages. So enduring have these games been that children may already know the games or may have parents or grandparents who played them, providing a connection between antiquity and contemporary lived experience or living memory. Thetis prides itself on capturing the essence of past through physical artefacts.
The small font size of the information sheet provided suggests that it is written for adults rather than children. It provides limited information about the games themselves; for example, the guidance on how to play is limited and has no diagrams, and there is no exploration of why some of the games were for girls and others for boys, or of whether that should make any difference to modern players. The invitation to look up the full rules online leaves the onus on the child (or their guardian) to locate suitable or relevant information.
Further Reading
Avedon, Morton Elliott and Brian Sutton-Smith, The Study of Games, New York: J. Wiley & Sons, 1971.
Behling, Claudia-Maria, "Games Involving Nuts as a 'topos' for Childhood in Late Antiquity and Early Christian Time", in Th. Depaulis, ed., Of Boards and Men. Board Games Investigated. Proceedings of the XIIIth Board Game Studies Colloquium, Paris 14–17 Avril 2010, Paris, 2012, 29–36 [CD]. [online at academia.edu (accessed: May 30, 2019)].
Carè, Barbara, "Knucklebones from the Greek Necropolis of Locri Epizefiri, Southern Italy (VIth-IIIth century BC). Typological and Functional Analysis", in F. Lang, ed., The Sound of Bones, ARCHAEOPlus. Schriften zur Archäologie und Archäometrie an der Paris Lodron-Universität Salzburg 5, Salzburg, 2013, 87–99. [online at academia.edu (accessed: May 30, 2019)].
Carè, Barbara, "Le symbolisme des astragales", in V. Dasen, U. Schädler, eds., Archéothéma: Jeux et jouets gréco-romains, 2013, 31–56.
D'Angour, Armand, "Plato and Play. Taking Education Seriously in Ancient Greece", American Journal of Play 5.3 (2013): 293–307 [online at files.eric.ed.gov (accessed: May 30, 2019].
Dasen, Véronique, "Archéologie funéraire et histoire de l'enfance: nouveaux enjeux, nouvelles perspectives", in A.-M. Guimier-Sorbets, Y. Morizot, eds., L'enfant et la mort dans l'antiquité. Nouvelles recherches dans les nécropoles grecques, Paris: De Boccard, 2010, 19–44. [online at academia.edu (accessed: May 30, 2019)].
Finkel, Irving L., Ancient Board Games in Perspective, London: British Museum Press, 2007.
Fischer N., "The Perils of Pittalakos: Settings of Cock Fighting and Dicing in Classical Athens, in Games and Festivals in the Ancient World", in S. Bell, G. Davies, eds., Games and Festivals in Classical Antiquity: Proceedings of the Conference Held in Edinburgh 10–12 July 2000, Oxford: Archaeopress (BAR International Series 1220), 2004, 65–78.
Gaskins, Suzanne, Wendy Haight, and David F. Lancy, "The Cultural Construction of Play", in S. Gaskins, A. Gobet Fernand Gönçü, eds., Play and Development: Evolutionary, Sociocultural, and Functional Perspectives, New York: Psychology Press, 2007 [online at researchgate.net (accessed: May 30, 2019)].
Opie, Iona and Peter Opie, Children's Games with Things: Marbles, Fivestones, Throwing and Catching, Gambling, Hopscotch, Chucking and Pitching, Ball-bouncing, Skipping, Tops and Tipcat, Oxford: OUP, 1997.
Pellegrini, Anthony D., The Oxford Handbook of the Development of Play, New York: OUP, 2011.
For more examples, see notion.so (accessed: May 30, 2019).